Luc Cote

Résumé Library

Data and Systems Analyst | Software Developer | Game and VR Technical Artist

Cross-disciplinary technical professional connecting data and business intelligence, systems analysis, software development, automation, and real-time 3D production. Experience spans behavioral-health reporting, municipal technology, e-commerce platforms, AAA games, feature film, and government and military VR training. Translates stakeholder needs into practical tools, reliable reporting, and usable production workflows, with a consistent emphasis on troubleshooting, project leadership, technical mentorship, and clear documentation. Uses AI-assisted development to support current software and game projects.

Experience

3D Generalist, Systems Analyst, Project Manager and Developer · Independent Contractor

2007–Present

Independent real-time production, systems analysis, software development, and technical mentorship.

  • Deliver 3D assets, characters, environments, tools and technical solutions for Unreal Engine, Unity, VR, AR, HoloLens and custom-engine projects.
  • Build Maya tools and automation scripts in Python and MEL for rigging, skinning, blend shapes, export and artist workflows.
  • Advise teams on pipeline design, real-time optimization, PBR and non-PBR materials, photogrammetry, character deformation and production planning.
  • Train artists and junior developers in Maya, custom tools, engine workflows and technical problem-solving; pursue independent software and game projects using AI-assisted development.

Report Writer and Database Analyst · Sweetser

2025-08–2026-01

Clinical, operational, compliance, and program reporting in the Welligent environment.

  • Developed and maintained SQL Server queries and Crystal Reports for clinical, operational, compliance and program reporting within the Welligent environment.
  • Used T-SQL and SSMS to transform relational and form-based data with joins, common table expressions (CTEs), temporary tables, window functions, date calculations and validation logic.
  • Built and supported Power BI reporting and Microsoft Forms, SharePoint and Power Automate workflows for intake, attendance and program data.
  • Worked with program leaders and end users to define requirements, investigate data discrepancies, troubleshoot reports and document calculation logic and recurring reporting processes.

3D Generalist III and Technical Mentor · Street Smarts VR

2023-08–2024-09

Unity simulation production for government and military training.

  • Supported software research and development and content delivery for government and military VR training simulations built in Unity.
  • Led project planning, stakeholder coordination and technical mentoring while maintaining training fidelity and real-time performance.
  • Developed art pipelines, optimized simulation assets and translated technical constraints into practical guidance for production artists.

3D Artist · SuperGenius Studio

2022-05–2022-12

High-fidelity game asset production with art and engineering teams.

  • Created high-fidelity real-time assets and textures using Maya, ZBrush, Substance Painter, Photoshop, Marmoset and ShotGrid.
  • Collaborated with art and engineering teams and provided technical feedback on character art, asset development and production requirements.

Software Developer · Netrush

2017-12–2019-10

Marketplace analytics and internal software platforms.

  • Developed internal tools and platforms to analyze Amazon Marketplace sales data and support business planning for Netrush and its partners.
  • Created dashboards and data visualizations in Salesforce Einstein Analytics using data from Azure and internal systems.
  • Built Azure Functions, APIs, backend methods, custom objects and React/Redux interfaces during the transition from Salesforce to an in-house platform.
  • Worked with C#, JavaScript, HTML, CSS/Sass, Apex, SQL Server, Azure Storage, Azure DevOps and Power BI across application and reporting workflows.

Systems Analyst · City of Casper

2015–2017

Municipal technology, GIS visualization, and systems modernization.

  • Managed web, dashboard, database and technology projects supporting municipal operations, public communication and service modernization.
  • Evaluated and coordinated system upgrades across city departments with internal users, IT staff, vendors and project stakeholders.
  • Created 3D city models at multiple levels of detail using Esri CityEngine and ArcGIS data, with supporting interfaces and visual assets.
  • Applied SQL Server, Visual Studio, Power BI, SharePoint Designer, C#, JavaScript, HTML, Adobe Creative Cloud, Maya and Unity to municipal projects.

Character Artist and Team Lead · Team Bondi / KMM Interactive Entertainment (KMMIE)

2008–2013

Character-team leadership and pipeline development across L.A. Noire and Project WOTO.

  • Led character art production for L.A. Noire and subsequent Project WOTO research and development, coordinating tasks, reference material, troubleshooting and pipeline improvements.
  • Owned production of protagonist Cole Phelps across outfits and created principal characters, non-player characters (NPCs) and clothing combinations.
  • Carried character assets through modeling, sculpting, texturing, skinning and in-engine testing, connecting visual quality with technical implementation.
  • Partnered with programmers on scanned-head point-cloud workflows, deformation, shaders, and artist-facing controls from late L.A. Noire production throughout Project WOTO.
  • Developed training resources and provided technical leadership using Maya, Mudbox, ZBrush, Photoshop, Illustrator, MEL, Python, Jira and proprietary tools.

Character Finaler · Dr. D Studios / Warner Bros.

2011–2011

Character finaling for Happy Feet Two.

  • Performed final technical and animation corrections on principal and background characters before shots proceeded to final rendering.
  • Completed rigging, skinning, blend-shape and deformation fixes using Maya, Python, MEL, Photoshop and a proprietary production toolset.

Manager · Finesse Painting and Decorating

1996–2007

Seasonal residential painting operations and crew management.

  • Managed a seasonal residential painting crew of six to twelve employees, coordinating interior and exterior projects, schedules, quality control, client communication and job-site safety.
  • Trained new hires and developed practical team leadership and project-management skills through hands-on delivery and accountability for workmanship.

Musician and Producer · Dreadstache Records

2010–Present

Music production for education and soundtrack scores.

  • Novation Groovebox
  • Novation Launchpad
  • Logic Pro
  • Koala
  • Output Suite
  • TuneCore

Web Developer and Troubleshooter · Web Development and Site Creation

2001–Present

Web development using React, Python, HTML, CSS, JavaScript, GitHub

  • HTML
  • React
  • CSS
  • GitHub
  • Copilot
  • ChatGPT

Projects

Duckbills / BudgetApp

Personal budgeting and bill-tracking application

  • Develop a cross-device budgeting application with AI-assisted implementation and debugging, evolving a Python/Excel reminder tool into a React, TypeScript and Vite PWA.
  • Work with Supabase authentication and PostgreSQL data models for households, bills, payments, imports and reminders, including row-level security and data-validation workflows.
  • Define product behavior, review application results and iterate on guided imports, dashboards and reminders. Use Git/GitHub, GitHub Actions, Vitest, Playwright, Vercel and Sentry within the development workflow.

CareerOS and CareerOS Forge

Career data and document-generation platform

  • Build a structured career-data platform that stores verified experience and supports targeted resumes, portfolio pages, cover letters, case studies, search and visualizations.
  • Use Python, FastAPI, SQLAlchemy, SQLite/PostgreSQL-ready data models, React, TypeScript, D3.js, Jinja2, JSON Schema validation, automated testing and GitHub Pages deployment.
  • Extend the workflow through CareerOS Forge with configuration-driven repository scaffolding and validated, print-ready resume generation.

ShaiColonies

Independent game development

  • Develop an Unreal Engine 5 project with C++ project infrastructure, Git/GitHub and Git LFS, including cross-platform work and Apple-device testing preparation using Xcode.

Luc Cote Multidisciplinary Portfolio

luccote.com

  • Create and maintain a public portfolio connecting analytics, GIS, software automation, games, VR, technical art, production pipelines, music and film work.

Zaleene Brand Site

zalien.me

  • Build and deploy a responsive single-page brand website using semantic HTML, CSS, lightweight JavaScript, accessible navigation, custom-domain configuration and GitHub Pages.

Selected Technical Demonstrations

Portfolio examples include Unreal environment art and character-animation tests; Project WOTO character R&D; a L.A. Noire Cole Phelps turnaround; Unity HDRP prop lighting; a Maya bow rig; and photogrammetry using Polycam and Substance 3D Stager.

L.A. Noire

AAA game developed by Team Bondi and published by Rockstar Games.

  • Owned production of Cole Phelps across outfits and created principal characters, NPCs, and clothing combinations.
  • Contributed scanned-head, deformation, shader, and artist-facing tool development during late production, continuing throughout Project WOTO.

Happy Feet Two

Animated feature produced with Warner Bros.

  • Finalized rigging and blend shapes for principal and background characters.

Street Smarts VR Training Simulations

Virtual training simulations for government and military clients.

  • Supported fidelity, performance, pipelines, and project coordination.

Project WOTO

Unreleased Team Bondi project developed with Warner Bros.

  • Partnered with programmers on scanned-head point-cloud workflows, deformation, shaders, and artist-facing controls from late L.A. Noire production throughout Project WOTO.

Dreadstache, Dreadstache Records

Produce electronic music and scores using MIDI, synthesizers, grooveboxes, and software; develop the Dreadstache performance identity and Dreadstache Records label.

  • Developed the Dreadstache performance identity and Dreadstache Records label and brand.

3D Portfolio Site

Interactive 3D portfolio with a WebGL model viewer.

  • Provide lighting and background controls for visitors and a local studio for managing portfolio models.

Skills

Data and business intelligence: SQL Server, T-SQL, SQL Server Management Studio (SSMS), Crystal Reports, Power BI, Welligent, Excel, relational databases, data validation, ETL workflows, dashboards, operational reporting, Salesforce Einstein Analytics, PostgreSQL, Supabase, SQLiteSoftware and web development: Python, C#, JavaScript, TypeScript, React, Redux, HTML, CSS/Sass, Apex, MEL, REST APIs, Azure Functions, Azure Storage, FastAPI, SQLAlchemy, Jinja2, D3.js, Vite, Progressive Web Applications (PWAs)Automation and collaboration: Microsoft 365, SharePoint, SharePoint Designer, Microsoft Forms, Power Automate, Git, GitHub, GitHub Actions, Azure DevOps, Visual Studio, VS Code, Jira, Perforce, ShotGridGame technology and 3D production: Unreal Engine, Unity, Autodesk Maya, Autodesk Mudbox, Blender, ZBrush, Substance Painter, Adobe Photoshop, Adobe Illustrator, Adobe Creative Cloud, Marmoset, Esri ArcGIS, Esri CityEngine, rigging, skinning, blend shapes, photogrammetry, PBR Materials, Real-time OptimizationAI-assisted workflows: ChatGPT/OpenAI, Codex, Claude, GitHub Copilot, AI-assisted Coding, Debugging, Research, Documentation, Prototyping, Analysis, Workflow DevelopmentGame Engines: Unreal Engine, Unity, Custom VR/AR platformsPipelines: Character Development, Photogrammetry, PBR Materials, Game-Ready Asset PreparationMusic Production, Authorship, and Branding: Novation Groovebox, Novation Launchpad, Logic Pro, Koala, Output Suite, TuneCoreWeb Developer and Publisher: HTML, React, CSS, GitHub, Copilot, ChatGPTLeadership and Technical Mentorship: Cross-functional Collaboration, Requirements Gathering, Production Planning, Workflow Documentation, Technical Training, Artist and Developer Mentorship, Troubleshooting

Education

Bachelor of Science · The Art Institute of Portland

2004–2007

Game Art and Design