Experience
3D Generalist, Systems Analyst, Project Manager and Developer · Independent Contractor
2007–Present
Independent real-time production, systems analysis, software development, and technical mentorship.
- Deliver 3D assets, characters, environments, tools and technical solutions for Unreal Engine, Unity, VR, AR, HoloLens and custom-engine projects.
- Build Maya tools and automation scripts in Python and MEL for rigging, skinning, blend shapes, export and artist workflows.
- Advise teams on pipeline design, real-time optimization, PBR and non-PBR materials, photogrammetry, character deformation and production planning.
- Train artists and junior developers in Maya, custom tools, engine workflows and technical problem-solving; pursue independent software and game projects using AI-assisted development.
Report Writer and Database Analyst · Sweetser
2025-08–2026-01
Clinical, operational, compliance, and program reporting in the Welligent environment.
- Developed and maintained SQL Server queries and Crystal Reports for clinical, operational, compliance and program reporting within the Welligent environment.
- Used T-SQL and SSMS to transform relational and form-based data with joins, common table expressions (CTEs), temporary tables, window functions, date calculations and validation logic.
- Built and supported Power BI reporting and Microsoft Forms, SharePoint and Power Automate workflows for intake, attendance and program data.
- Worked with program leaders and end users to define requirements, investigate data discrepancies, troubleshoot reports and document calculation logic and recurring reporting processes.
3D Generalist III and Technical Mentor · Street Smarts VR
2023-08–2024-09
Unity simulation production for government and military training.
- Supported software research and development and content delivery for government and military VR training simulations built in Unity.
- Led project planning, stakeholder coordination and technical mentoring while maintaining training fidelity and real-time performance.
- Developed art pipelines, optimized simulation assets and translated technical constraints into practical guidance for production artists.
3D Artist · SuperGenius Studio
2022-05–2022-12
High-fidelity game asset production with art and engineering teams.
- Created high-fidelity real-time assets and textures using Maya, ZBrush, Substance Painter, Photoshop, Marmoset and ShotGrid.
- Collaborated with art and engineering teams and provided technical feedback on character art, asset development and production requirements.
Software Developer · Netrush
2017-12–2019-10
Marketplace analytics and internal software platforms.
- Developed internal tools and platforms to analyze Amazon Marketplace sales data and support business planning for Netrush and its partners.
- Created dashboards and data visualizations in Salesforce Einstein Analytics using data from Azure and internal systems.
- Built Azure Functions, APIs, backend methods, custom objects and React/Redux interfaces during the transition from Salesforce to an in-house platform.
- Worked with C#, JavaScript, HTML, CSS/Sass, Apex, SQL Server, Azure Storage, Azure DevOps and Power BI across application and reporting workflows.
Systems Analyst · City of Casper
2015–2017
Municipal technology, GIS visualization, and systems modernization.
- Managed web, dashboard, database and technology projects supporting municipal operations, public communication and service modernization.
- Evaluated and coordinated system upgrades across city departments with internal users, IT staff, vendors and project stakeholders.
- Created 3D city models at multiple levels of detail using Esri CityEngine and ArcGIS data, with supporting interfaces and visual assets.
- Applied SQL Server, Visual Studio, Power BI, SharePoint Designer, C#, JavaScript, HTML, Adobe Creative Cloud, Maya and Unity to municipal projects.
Character Artist and Team Lead · Team Bondi / KMM Interactive Entertainment (KMMIE)
2008–2013
Character-team leadership and pipeline development across L.A. Noire and Project WOTO.
- Led character art production for L.A. Noire and subsequent Project WOTO research and development, coordinating tasks, reference material, troubleshooting and pipeline improvements.
- Owned production of protagonist Cole Phelps across outfits and created principal characters, non-player characters (NPCs) and clothing combinations.
- Carried character assets through modeling, sculpting, texturing, skinning and in-engine testing, connecting visual quality with technical implementation.
- Partnered with programmers on scanned-head point-cloud workflows, deformation, shaders, and artist-facing controls from late L.A. Noire production throughout Project WOTO.
- Developed training resources and provided technical leadership using Maya, Mudbox, ZBrush, Photoshop, Illustrator, MEL, Python, Jira and proprietary tools.
Character Finaler · Dr. D Studios / Warner Bros.
2011–2011
Character finaling for Happy Feet Two.
- Performed final technical and animation corrections on principal and background characters before shots proceeded to final rendering.
- Completed rigging, skinning, blend-shape and deformation fixes using Maya, Python, MEL, Photoshop and a proprietary production toolset.
Manager · Finesse Painting and Decorating
1996–2007
Seasonal residential painting operations and crew management.
- Managed a seasonal residential painting crew of six to twelve employees, coordinating interior and exterior projects, schedules, quality control, client communication and job-site safety.
- Trained new hires and developed practical team leadership and project-management skills through hands-on delivery and accountability for workmanship.
Musician and Producer · Dreadstache Records
2010–Present
Music production for education and soundtrack scores.
- Novation Groovebox
- Novation Launchpad
- Logic Pro
- Koala
- Output Suite
- TuneCore
Web Developer and Troubleshooter · Web Development and Site Creation
2001–Present
Web development using React, Python, HTML, CSS, JavaScript, GitHub
- HTML
- React
- CSS
- GitHub
- Copilot
- ChatGPT
Skills
Data and business intelligence: SQL Server, T-SQL, SQL Server Management Studio (SSMS), Crystal Reports, Power BI, Welligent, Excel, relational databases, data validation, ETL workflows, dashboards, operational reporting, Salesforce Einstein Analytics, PostgreSQL, Supabase, SQLiteSoftware and web development: Python, C#, JavaScript, TypeScript, React, Redux, HTML, CSS/Sass, Apex, MEL, REST APIs, Azure Functions, Azure Storage, FastAPI, SQLAlchemy, Jinja2, D3.js, Vite, Progressive Web Applications (PWAs)Automation and collaboration: Microsoft 365, SharePoint, SharePoint Designer, Microsoft Forms, Power Automate, Git, GitHub, GitHub Actions, Azure DevOps, Visual Studio, VS Code, Jira, Perforce, ShotGridGame technology and 3D production: Unreal Engine, Unity, Autodesk Maya, Autodesk Mudbox, Blender, ZBrush, Substance Painter, Adobe Photoshop, Adobe Illustrator, Adobe Creative Cloud, Marmoset, Esri ArcGIS, Esri CityEngine, rigging, skinning, blend shapes, photogrammetry, PBR Materials, Real-time OptimizationAI-assisted workflows: ChatGPT/OpenAI, Codex, Claude, GitHub Copilot, AI-assisted Coding, Debugging, Research, Documentation, Prototyping, Analysis, Workflow DevelopmentGame Engines: Unreal Engine, Unity, Custom VR/AR platformsPipelines: Character Development, Photogrammetry, PBR Materials, Game-Ready Asset PreparationMusic Production, Authorship, and Branding: Novation Groovebox, Novation Launchpad, Logic Pro, Koala, Output Suite, TuneCoreWeb Developer and Publisher: HTML, React, CSS, GitHub, Copilot, ChatGPTLeadership and Technical Mentorship: Cross-functional Collaboration, Requirements Gathering, Production Planning, Workflow Documentation, Technical Training, Artist and Developer Mentorship, Troubleshooting