Luc Cote

GIS and Spatial Systems Resume

GIS / Spatial Data Engineer | Municipal Systems and Visualization

Systems professional with municipal technology, GIS-based 3D city modeling, dashboard, software, and visualization experience.

Experience

3D Generalist, Systems Analyst, Project Manager and Developer · Independent Contractor

2007–Present

Independent real-time production, systems analysis, software development, and technical mentorship.

  • Deliver 3D assets, characters, environments, tools and technical solutions for Unreal Engine, Unity, VR, AR, HoloLens and custom-engine projects.
  • Build Maya tools and automation scripts in Python and MEL for rigging, skinning, blend shapes, export and artist workflows.
  • Advise teams on pipeline design, real-time optimization, PBR and non-PBR materials, photogrammetry, character deformation and production planning.
  • Train artists and junior developers in Maya, custom tools, engine workflows and technical problem-solving; pursue independent software and game projects using AI-assisted development.

Software Developer · Netrush

2017-12–2019-10

Marketplace analytics and internal software platforms.

  • Developed internal tools and platforms to analyze Amazon Marketplace sales data and support business planning for Netrush and its partners.
  • Created dashboards and data visualizations in Salesforce Einstein Analytics using data from Azure and internal systems.
  • Built Azure Functions, APIs, backend methods, custom objects and React/Redux interfaces during the transition from Salesforce to an in-house platform.
  • Worked with C#, JavaScript, HTML, CSS/Sass, Apex, SQL Server, Azure Storage, Azure DevOps and Power BI across application and reporting workflows.

Systems Analyst · City of Casper

2015–2017

Municipal technology, GIS visualization, and systems modernization.

  • Managed web, dashboard, database and technology projects supporting municipal operations, public communication and service modernization.
  • Evaluated and coordinated system upgrades across city departments with internal users, IT staff, vendors and project stakeholders.
  • Created 3D city models at multiple levels of detail using Esri CityEngine and ArcGIS data, with supporting interfaces and visual assets.
  • Applied SQL Server, Visual Studio, Power BI, SharePoint Designer, C#, JavaScript, HTML, Adobe Creative Cloud, Maya and Unity to municipal projects.

Projects

Luc Cote Multidisciplinary Portfolio

luccote.com

  • Create and maintain a public portfolio connecting analytics, GIS, software automation, games, VR, technical art, production pipelines, music and film work.

Skills

Software and web development: Python, C#, JavaScript, TypeScript, React, Redux, HTML, CSS/Sass, Apex, MEL, REST APIs, Azure Functions, Azure Storage, FastAPI, SQLAlchemy, Jinja2, D3.js, Vite, Progressive Web Applications (PWAs)Automation and collaboration: Microsoft 365, SharePoint, SharePoint Designer, Microsoft Forms, Power Automate, Git, GitHub, GitHub Actions, Azure DevOps, Visual Studio, VS Code, Jira, Perforce, ShotGridGame technology and 3D production: Unreal Engine, Unity, Autodesk Maya, Autodesk Mudbox, Blender, ZBrush, Substance Painter, Adobe Photoshop, Adobe Illustrator, Adobe Creative Cloud, Marmoset, Esri ArcGIS, Esri CityEngine, rigging, skinning, blend shapes, photogrammetry, PBR Materials, Real-time OptimizationAI-assisted workflows: ChatGPT/OpenAI, Codex, Claude, GitHub Copilot, AI-assisted Coding, Debugging, Research, Documentation, Prototyping, Analysis, Workflow Development

Education

Bachelor of Science · The Art Institute of Portland

2004–2007

Game Art and Design