3D Generalist, Systems Analyst, Project Manager and Developer · Independent Contractor
Independent real-time production, systems analysis, software development, and technical mentorship.
- Deliver 3D assets, characters, environments, tools and technical solutions for Unreal Engine, Unity, VR, AR, HoloLens and custom-engine projects.
- Build Maya tools and automation scripts in Python and MEL for rigging, skinning, blend shapes, export and artist workflows.
- Advise teams on pipeline design, real-time optimization, PBR and non-PBR materials, photogrammetry, character deformation and production planning.
- Train artists and junior developers in Maya, custom tools, engine workflows and technical problem-solving; pursue independent software and game projects using AI-assisted development.